Steam in education is an increasingly timely concept, as the world continues to become more interdisciplinary and technology-driven.
As students grapple with a diverse range of subject matter and the expectation of understanding how it all comes together, Steam-based curricula can provide an optimal platform for learning.
At its core, Steam is an acronym that stands for Science, Technology, Engineering, Arts, and Math.
It is an approach to both teaching and learning that encourages collaboration, creativity, critical thinking, and problem solving across multiple disciplines to help students better understand and become capable of tackling the complexities of the world.
Specifically, Steam in education focuses on how to integrate the core subject areas within a project-based learning environment.
Through education in this context, students learn to think outside the box, experiment and design, while also building communication and collaboration skills.
Additionally, Steam-based curricula offer students the opportunity to learn in ways that feel relevant to them, as they often utilize modern technology.
Additionally, educators can use the same technology to deliver instruction in new and innovative ways that engage students and make the learning process more enjoyable.
As the scope of knowledge continues to expand, so does the need to better equip our students with the skills they need to thrive in a complex society.
Steam in education can provide them with these skills, and ultimately help them become the leaders of tomorrow.